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Intersection fail


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Use a circle instead of cylinder to get an intersection point. If you want to get intersection line then create two circles instead of cylinder, get two intersection points and create a 3d line using those intersection points.

Note: For each intersection feature, you will need to select the correct point between Result1 and Result2 options in the intersection feature window.
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Terms are important. Do you want the intersection of the radius and the top plane (picture in original post) or the tangency of the radius to the lower plane (picture in last post) ?

The tangency of the circle where you want to measure, as shown in last group of pictures, cannot be measured. However, in your example, the tangency is equal to the center of the circle. So, measure the distance to the circle and you have your answer.

If it is the intersection, as shown in first group of pictures, create the circle(s), create intersection of circle and plane. Select Shell on circle and you will have the option to choose which intersection you want (There will be 2 intersections possible.)
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see the NOTE above, you have to select appropriate result in each intersection feature. From your screenshots, it looks like you need to select result2 option in each of your intersection feature.
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I dont think caliper distance will work. He wants the intersection point height and not the tangent height. Caliper distance will provide with the tangent height rather than the intersection point height.
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Looking at Andrew's last post on the previous page, without having the solid model to work with, it appears the quadrant of the radius is the intersection point with the top plane, which would allow (minimum) caliper distance of a circle to achieve the same distance as an intersection, without extra steps.
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Caliper distance only takes into account two features the plane the distance is measured from and the cylinder. It will not account for the plane intersecting the cylinder. Even if the quadrant of radius looks to be same as intersection point, using caliper distance for fast results would be a bad idea because the actual distance can vary depending on the physical value/condition of the intersecting plane. Hence, intersection points should be used which will account for that
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