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Cylinder location on a plane


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If I want to get the x, and y location of say 70 different cylinders on a plane, is there a way to program that instead of selecting each different feature and checking the x and y box?
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Yes.

First, you shouldn't tolerance the axis location on a 3d feature. It isn't from the center of the feature, those locations are from the feature-coordinate-system which on a Cylinder is at the top or bottom of it.

You will want to use Cartesian Distance. The Plane will go in as Feature #1, and the Cylinder will go in for Feature #2. If you create the first Cartesian Distance, you can use the transfer format (paint brush) function to build the Cartesian Distance for the other Cylinders.
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In addition, in cases of 2d features like circles, if you tolerance the x or y from the feature, you can use the transfer format function for the rest of the features as well.
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