[Gr...] Posted January 11, 2021 Share Posted January 11, 2021 If I want to get the x, and y location of say 70 different cylinders on a plane, is there a way to program that instead of selecting each different feature and checking the x and y box? Link to comment Share on other sites More sharing options...
[Ri...] Posted January 11, 2021 Share Posted January 11, 2021 Yes. First, you shouldn't tolerance the axis location on a 3d feature. It isn't from the center of the feature, those locations are from the feature-coordinate-system which on a Cylinder is at the top or bottom of it. You will want to use Cartesian Distance. The Plane will go in as Feature #1, and the Cylinder will go in for Feature #2. If you create the first Cartesian Distance, you can use the transfer format (paint brush) function to build the Cartesian Distance for the other Cylinders. Link to comment Share on other sites More sharing options...
[Ri...] Posted January 11, 2021 Share Posted January 11, 2021 In addition, in cases of 2d features like circles, if you tolerance the x or y from the feature, you can use the transfer format function for the rest of the features as well. Link to comment Share on other sites More sharing options...
[Gr...] Posted January 11, 2021 Author Share Posted January 11, 2021 Great help. Thank you. I found this tutorial video also. https://www.google.com/search?q=transfe ... LpgoW4AQ10 Link to comment Share on other sites More sharing options...
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