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GD&T: Angularity with a modifier?


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 Angularity is not a tolerance on the angle. It is simply Perpendicularity, but instead of applied 90°, it can be any angle. 

 

They most likely want Position as this appears to be incorrectly toleranced. 

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Then it's wrong. On drawing there should be basic dimension of angle and in this callout should be number of tolerance width same like for flatness or parallelism.

You can not use MMC value ( typicaly of some distance ) and add that to an angle.

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