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Calypso not respecting my clearance planes


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I'm clearly missing something here. First clearance plane is Y+ and after measurement it should be Y-. However, calypso still tries to go Y+ direction no matter what settings I choose in clearance plane window. 

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Insert a "no scanning" point at last in strategy, taken in Y- position, to solve this problem.At the end of scanning probe will move on this point position.

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In the settings of the first clearance plane set that the stylus only drives to the position "before the measurement" and in the second one to" before and after the measurement"

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"before the measurement" and in the second one to" before and after the measurement" - This didn't have any effect.

 

"Insert a "no scanning" point at last in strategy, taken in Y- position, to solve this problem.At the end of scanning probe will move on this point position" - Now it doesn't go to Y+ direction, but it isn't going to Y- direction either. It will travel straight to X- and crashes. 

 

I did just set Z+ with long search distance. It's slow, but for now, it seems to work. 

 

If anybody got new ideas I'll try them.

 

Thanks

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It's quote strange probe crashes using "Cmm position with no scanning".

Before you click on this in element strategy you have ti move manually probe system exactly in the position you want to go at the end of element scanning. 

Some time I built a "Path", with two or more no scanning points in order for probe to follow this theorical Road and avoid crashes.

So you can Also try to insert more points and build the probe Path you want to do.

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Yes, that is what I ended up doing. Making "road" did work, but I don't still understand why calypso is behaving like this with opposite direction retract planes.

 

-Artturi

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I'm wondering if there's a way you can eliminate the Clearance Distance.  Movement to and from this point does not work like movements through the Clearance Plane, and it will behave strangely.

I say this because a predecessor of mine left a 0.4" clearance distance in EVERYTHING he ever wrote.  He didn't know how it worked and was just sticking with the defaults.  He would only remove these distances after a crash, which would happen constantly.  It was embarrassing to watch. He doesn't work here anymore. 

When I ask questions of other programmers, it's evident that not everyone knows how this feature works.  Many do it just like my predecessor.

I do use Clearance Distances lots of times, and maybe I'm giving information you already have.  I also don't know what you're attempting to probe.  If you can go without it you shouldn't have trouble with clearance plane moves.  Just a thought.

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Is the second clearance plane set to Y-? Have you tried a third clearance plane Y- at the end of the strategy?

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