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How to optimize CPU usage (on recalculation)?


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Hello,

i have to do some mesh editing due to (allowed) burr that leads not calculated or misscalculated elements.

I realised that some calculations are only running on 2-3 (from 16/32 cores) cores while others use all cores.

In this case that amounts to just around 5% cpu usage total.

Is there a way to optimize cpu usage?

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  • 3 months later...

So is this "normal" behaviour?

There is short spike at the start of recalculation of the project, then it goes back to using 3 cores mildly.

image.thumb.png.e42d6b0711ec0996b37b7b96ed37cba1.png

image.thumb.png.ee23a204532a380a47c3c827c9965882.png

 

Running a CPU bench. I get 98% load on way higher clocks for quite some time stable, so it is no hardware problem.

Ram is used 1/5.

 

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ZEISS Inspect may not utilize all cores, but just a few - multithreading is a difficult task to program. This should be normal behaviour. Applied also to Calypso

Many games do the same.

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Hi Martin,

thanks for your reply.

I get the challenges of multithreading. I started out in IT.

Strangly not even single core performance is maxed out. Core clocks are well under max.

And why calculation of stages is not parallelized is also not intuitivly understandable for me.

 

Well i guess it is what it is 🙂

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What you can do is boosting performance by using GPU and in the Inspect settings check "Use all resources" or something similar to use as much as needed.
In 2025 and 2026 is this settings renamed.

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