[Ve...] Posted Tuesday at 12:21 PM Share Posted Tuesday at 12:21 PM Ich bin ziemlich neu in der Calypso, und hätte eine Frage zur Ebenenmessung. Ist es möglich eine Ebene mit einer Spirale, statt konzentrischer Ringe zu erfassen? Auf Kugeln und Kegeln kann ich ja eine Helix anlegen. Ein Behilf wäre wohl die Ebene als Kegel mit paar µm Höhe zu messen und dann mit Punkterückruf wieder auf eine Ebene zurückzuholen, aber das wäre ja unnötig kompliziert. Link to comment Share on other sites More sharing options...
[Ch...] Posted Friday at 03:28 PM Share Posted Friday at 03:28 PM You can do so by creating a polyline on the plane and using the Polyline - Connect Points with Arc option. This will also you to create an arc with the last 3 points that were clicked on the surface and if you take your time to set it up you can make a pretty smooth spiral. Mine isn't perfect 😄 but yours will hopefully be better. 2 Link to comment Share on other sites More sharing options...
Popular Post [Kl...] Posted Friday at 04:09 PM Popular Post Share Posted Friday at 04:09 PM Collect the actuls by 3d-Curve and the surface by recall the points into plane PointGenarator 3d-Curve Start Index = 135 // ° End Index = 3735 // °; start angle + 5 revolutions Step = 5 // ° 10 // inner radius; constant 0.001 // gradient of the spiral 0 // nx 0 // ny 1 // nz perpenticular surface = parallel to Z-axis point(10*cos(index)+0.001*index*cos(index), 10*sin(index)+0.001*index*sin(index), -5, 0, 0, 1) Please play with the parameter to addapt it to your part Good luck 4 1 Link to comment Share on other sites More sharing options...
[Je...] Posted Friday at 09:47 PM Share Posted Friday at 09:47 PM Please sign in to view this username. and Please sign in to view this username. , thanks for both of your strategies! Very useful. Klaus, I experimented with your approach, and it works well: Link to comment Share on other sites More sharing options...
[Ka...] Posted 4 hours ago Share Posted 4 hours ago Thank you Klaus-Dieter, But how to generate the points perpenticular to X or Y ? If I change the nx,ny,nz the vectors are correctly translated but not direction of the generated helix. This is allways perpenticular to Z axis. used formular: point(20*cos(index)+0.001*index*cos(index), 20*sin(index)+0.001*index*sin(index), 0, -1, 0, 0) Link to comment Share on other sites More sharing options...
[Kl...] Posted 2 hours ago Share Posted 2 hours ago Hello Karsten the example is made for X/Y plane, means normal direction of plane = Z Y/Z plane: X is now the position of the plane and the rotation takes place around this axis. X = constant and the path is shifted to Y and Z inside the formular X/Z plane: Y is now the position of the plane and the rotation takes place around this axis. Y = constant and the path is shifted to X and Z inside the formular. Take care of angle rotation of X/Z plane Good Luck Klaus Link to comment Share on other sites More sharing options...
[Ka...] Posted 1 hour ago Share Posted 1 hour ago Moin Klaus, Für nicht-Mathematiker wie mich 🙂 „point(x,y,z,nx,ny,nz)“ definiert eine Variable vom Typ point. inR = 10 // inner Radius goS = 0.001 // gradient of Spiral val1 = inR*cos(index)+goS*index*cos(index) val2 = inR*sin(index)+goS*index*sin(index) Für Punkte auf Ebene X also: point(0, val1, val2, 1, 0, 0) Für Punkte auf Ebene Y also: point(val1, 0, val2, 0, 1, 0) Für Punkte auf Ebene Z also: point(val1, val2, 0, 0, 0, 1) Super Sache, vielen Dank 🙂 Gruß Karsten Link to comment Share on other sites More sharing options...
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