[Ma...] Posted October 17 Share Posted October 17 Howdy, Im wondering how to properly align a cylindrical part in base alignment. Im having trouble figuring out how to get the Z axis to point in the same direction as the physical Z axis. there are 2 coolant ports on the part and id like to clock the part off one or both of them to keep my X axis parallel to the rock. Thanks! -MaxCapture1.JPG Link to comment Share on other sites More sharing options...
[To...] Posted October 17 Share Posted October 17 Please sign in to view this quote. First thing. The feature that controls the Rotation in Space (Spatial) cannot also control the Planar Rotation. For the 2 coolant ports, create a 3d Line and recall the 2 circles. Use this for the planar rotation. Link to comment Share on other sites More sharing options...
[Ma...] Posted October 17 Share Posted October 17 For the 'Rotation in space,' use the most stable element possible. Cylinder1 (X-axis) could be well suited for this. For the 'Planar rotation,' as Tom already mentioned, you can use a 3D line (Y-axis) derived from the two coolant ports. You can then use the circle 'lip' or Cylinder1 as the Y and Z origins. For the X origin, use the plane 'rear.' In the first two input fields, you only limit the rotations. In fields 3 to 5, you set the X, Y, and Z origins. Link to comment Share on other sites More sharing options...
[Ma...] Posted October 18 Share Posted October 18 I think you could somehow use parallel cylinders. Or you can create symmetry from cylinders, then make 3d line from recalled symmetry and main cylinder. I have better resuts with 3d line, then just point/circle and setted nominal. Link to comment Share on other sites More sharing options...
[Ma...] Posted November 4 Author Share Posted November 4 After finishing my Basic training class I realized the root of my problem was that I did not change the rotation of my part in CAD transformation after I loaded it into the program to start an imaginary alignment before I set the actual base alignment. All is well now, stuck on free form and curves now. Fun stuff! Thanks for the help. Link to comment Share on other sites More sharing options...
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