[Ma...] Posted July 16 Share Posted July 16 Hello, i have a strange problem. I have defined a sphere with a helix path But machine is scanning like this. It starts and ends on right spot, but when it gets down then on every turn it goes to this location making it this "lasso eye". I have tried recreating a new sphere, new path - still the same. Work around would be using pointset or curve to get form ( calibrated face ). Link to comment Share on other sites More sharing options...
[Ju...] Posted July 16 Share Posted July 16 Have you tried slowing the scan speed way down? Link to comment Share on other sites More sharing options...
[Da...] Posted July 16 Share Posted July 16 Not a fan of helical paths in general. Try multiple circle paths, works every time. Link to comment Share on other sites More sharing options...
[Ma...] Posted July 16 Author Share Posted July 16 Please sign in to view this quote. I did not, but it's not sloppy surface - it's R8,5 sphere scanned with R1,5 ruby. I don't know how to post video here, but it seems like it get to certain angle, then it turns 90° to a point, then turn 180° back - all 3 went to same spot - no way to be a speed issue. We have similar part where this strategy work normally. Link to comment Share on other sites More sharing options...
[Ma...] Posted July 16 Author Share Posted July 16 Please sign in to view this quote. I just wanted to scan fast all around with a little detail - we had some issues on surface so i had to use helix to cover move area. Otherwise i would need to make some circular movements, transform it to curve and make a point set from it to make continuous scan. I am wondering why this happened - similar part have no issues with this - same speed, points, probe, radius. Link to comment Share on other sites More sharing options...
[Ma...] Posted July 17 Author Share Posted July 17 I've made a video of a scan https://youtu.be/N9TO4b0frDQ Edit: I found a glitch. I had a sphere approaching from -Y - so i set vector Y: -1 and helix start and end height were negative -> this strange movement. Since I set vector to Y: +1 and heights in helix to positive -> normal movement. Don't ask me how ridiculous was a path when I switched start and end height 🤣 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in