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Strange movement on sphere's helix


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Hello,

i have a strange problem.
I have defined a sphere with a helix path 3001_cd12f3dcc818b55e1f70ed308d7ab131.png
But machine is scanning like this. 3001_6f3c62d3d2f770ec38919cf9c490eefd.png
It starts and ends on right spot, but when it gets down then on every turn it goes to this location making it this "lasso eye".

I have tried recreating a new sphere, new path - still the same. Work around would be using pointset or curve to get form ( calibrated face ).
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Not a fan of helical paths in general. Try multiple circle paths, works every time.
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I did not, but it's not sloppy surface - it's R8,5 sphere scanned with R1,5 ruby.
I don't know how to post video here, but it seems like it get to certain angle, then it turns 90° to a point, then turn 180° back - all 3 went to same spot - no way to be a speed issue.

We have similar part where this strategy work normally.
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I just wanted to scan fast all around with a little detail - we had some issues on surface so i had to use helix to cover move area.
Otherwise i would need to make some circular movements, transform it to curve and make a point set from it to make continuous scan.

I am wondering why this happened - similar part have no issues with this - same speed, points, probe, radius.
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I've made a video of a scan
https://youtu.be/N9TO4b0frDQ

Edit:
I found a glitch. I had a sphere approaching from -Y - so i set vector Y: -1 and helix start and end height were negative -> this strange movement.
Since I set vector to Y: +1 and heights in helix to positive -> normal movement.

Don't ask me how ridiculous was a path when I switched start and end height 🤣
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