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Mirroring: I cant get this to mirror.


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I have a program I want to mirror from Y- axis to Y+ axis.
Basically rotate it around the Z axis.
No matter how I do this, the geometry is never in the correct place. Its like the X, Y and Z axis shift unknown amounts.

See attached program.
The program is in its normal state, Working from Y- to Y+.
I want it to go from Y+ to Y-. 🫣

Calypso Calibration-Linearity Y+ to Y-_12-40 Inch Scale_10-19-2022.zip

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I really don't have time to try it but, any suggestion is better than no suggestion, right?
Have you tried just flipping space axis in the the base alignments rotation in space (formally spatial) from -Y to +Y?
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I was able to make an alignment 180Β° and rotate the features around Z with the alignment and keep position checked then change from - to + on the X. Unchecked keep position and switched back to your original alignment.
Maybe this isn't what you are trying to accomplish.
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[Unhelpful smart ass mode on πŸ‘©β€πŸ« ]
Mirroring +Y to -Y is not the same as 180Β° Z rotation
[Unhelpful smart ass mode on standby πŸ§‘β€πŸ’» ]

Sorry, it's Friday 🀠
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