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For center section, enter X and Y center 0.000. Enter 1.000 in X vector and 0.000 in Y and Z. Make sure expansion is large enough to reach part. Section.

For 20°, enter the COS and SIN of 20° in the X and Y fields. Could be negative value for other side. 0.000 in the Z field.
Make sure X and Y center values are 0.000

Or, create 2 alignments, rotating about Z at 20° and -20°

Then, in the section window, enter X and Y center 0.000 and enter 1.000 in X vector and 0.000 in Y and Z. Make sure expansion is large enough to reach part. Section 1 at Base Alignment. Section 2 at Alignment1 and Section 3 at Alignment2

section 20a.JPGsection 20b.JPG

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I cheat and make calypso do the work. I oftentimes create theoretical features in odd alignments and use formulas to derive nominals for real objects. Make a rotated alignment and switch the plane and it will update the new nominals in that orientation. This is helpful in compound angles for cylinders etc..
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I typically let Calypso do the math for me. I would create a secondary alignment with the 20° rotate, then do the section with the secondary alignment using the original vectors. Then change the feature created back to the original alignment and the vectors should be updated. Then I would delete the secondary alignment since it is no longer needed.
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