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Editing a 3d Curve


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 well i thought this is well known 😄

And if your vector is just inversed, then just right click on nominal point on list and select invert vector.
I am doing most stuff in here, because not everytime you get nominals in right order from many CAD intersections.

Usefull thing is cut and paste before / after.
Always check whole curve for inverted vectors - i have disabled show all nominals, but for check i am enabling it to see errors.
Inverted vector can lead into collision state even without collision ( same for nominal spline, curvy model and low density nominal points )

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Clarke, that's very cool.  I love that experience of discovery in Calypso, which I still encounter weekly after having used the software for over a decade.

Another way to manipulate the vectors for all points, which perhaps you've used, is found in the drop-down menu for nominal values.

Depending on the situation, this can sometimes be used to fix an errant point.



Change_Nominal_Vectors_Menu.thumb.png.06cd6b9c49e3aaa0215a7eb471c32092.png

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