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Approach vectors


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I'm trying to understand approach vectors. I've got cylinder 3 on the XY plane at +30 degrees from X axis. The RDS head is at A -30, B -90. It's approaching the cylinder at a weird angle and crashing the chamfer area. I want it to approach directly in line with cylinder axis.

image.thumb.png.5a4023fe88b815a74080e195e23eb18b.pngimage.thumb.png.89274e4ab77fa21f16d9583f3ba363d4.png

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Since it is not square to any of the sides of the cube, this is where you will need to have a significant amount of clearance distance for it to travel along the axis of the holes. 

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What value is in "Cleareance data" for approach? I use 0 for cylinders and curves - with non-zeroe value it's making bad movements.

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It's approaching from your clearance plane.  You have two solutions that would work for it:

Since it is an angled hole you can use clearance distance.  You probably want to turn on the graphics to see what it will do here:

image.png.667c8f94f927bc26de68a7e9667b44e2.png

 

Then you can set a clearance distance that it will go to before entering the feature:

image.png.d98d5782e6efe8c03efb8992a22fd9be.png

 

Your other alternative would be position points:

image.thumb.png.aa25ad7cab06469296f50e7c2929fc4d.png

Just make sure you have one before and after your circle paths.

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