[Ry...] Posted November 6, 2023 Share Posted November 6, 2023 In the process of cleaning up a mesh, is there a way to select (with a function) any objects/triangles that aren't connected to the main body of the object you are interested in, i.e. select all triangles that are connected to a body, then invert that selection? Thanks Link to comment Share on other sites More sharing options...
[Ry...] Posted November 6, 2023 Author Share Posted November 6, 2023 Sorry, just found the answer to my own question. Using 'Select Patch' > 'Invert Selection' Link to comment Share on other sites More sharing options...
[Ry...] Posted November 6, 2023 Author Share Posted November 6, 2023 I suppose a different question then, is there a way to check if the mesh is manifold and watertight? Link to comment Share on other sites More sharing options...
[Au...] Posted November 6, 2023 Share Posted November 6, 2023 Would "Close Holes" be the correct method for this? I am not sure if this is correct but seems to make sense to me. Link to comment Share on other sites More sharing options...
[Na...] Posted November 6, 2023 Share Posted November 6, 2023 Hi, in the properties of the mesh you can see the number of holes: There is a function "eliminate mesh errors", which displays errors with the mesh (and might fix them) but it is usually not necessary: ZEISS Quality Tech Guide Nanno Link to comment Share on other sites More sharing options...
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