[Ba...] Posted November 8 Share Posted November 8 Any help in finding a way to check this 1/2 inch dimension Link to comment Share on other sites More sharing options...
[Ke...] Posted November 8 Share Posted November 8 Are the features that are show all that you have to work with? Link to comment Share on other sites More sharing options...
[Ba...] Posted November 8 Author Share Posted November 8 yes Link to comment Share on other sites More sharing options...
[DW...] Posted November 8 Share Posted November 8 Is this a one off job or something you will want programmed? Do you have access to a vision system? Link to comment Share on other sites More sharing options...
[Ba...] Posted November 8 Author Share Posted November 8 Yes i am programing this at lest trying not sure what a vision system is Link to comment Share on other sites More sharing options...
[DW...] Posted November 8 Share Posted November 8 This is what I am thinking. Create 3 lines, single points are fine. Then, create an intersection point from the two lines to the left. Create a utility alignment, open it and place the largest line as your planar rotation (keep in mind, probing direction dictates whether it will be plus or minus axis). Leave everything else blank in this utility alignment. Create a caliper distance, going from the intersection to either the center of the clocking line, or create another single point along the line. Make sure in the caliper distance that the new rotated alignment is active. Then select the distance in the respective axis. This should get you in the game. Best of luck. Link to comment Share on other sites More sharing options...
[Ba...] Posted November 11 Author Share Posted November 11 Got it thanks for all your help Link to comment Share on other sites More sharing options...
[DW...] Posted November 11 Share Posted November 11 No problem sir. This forum is a wealth of information. Link to comment Share on other sites More sharing options...
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